← VOSS: The Climb

What changed

What changed, and whose idea it was

The game is built in the open, a chapter at a time. When something a player suggested goes in, their name goes here with it.

The choice map

November 10, 2026Idea from kwigbelle

When a chapter ends you can open a map of your run: every question the chapter asked, the answer you gave lit, the roads you did not take left dim.

It shows choices and sentences only. Nothing hidden is on it.

Chapter 1.1

November 10, 2026

Fuller screens. The first three scenes used to arrive a sentence at a time. They now come a paragraph or two at a time: the same words, about forty percent fewer taps.

You always know where you are. Each screen carries its scene's name.

Real air. The mine, the water, the ration hall and the bunk room now sit on recordings instead of a generated hum. All of them are public domain and credited.

The art moves. Drag it a little, pinch or double-tap to look closer. A few things in each scene can be touched, and Voss says what he sees. None of them is required.

Continue from the text. Only the text panel and the Continue button move the story on, so a touch on the art never skips a line.

Faces follow the story. Who is on screen, and how they look, now comes from what has happened in your run.

One sentence was reworded to match the book. Your Chapter 1 save still works.

Chapter 2: The Awakening

November 10, 2026

The second chapter is on the preview. It starts from where your Chapter 1 ended and remembers what you did there.

The interface opens in this chapter. Its pages (Status, Log, Journal) are the only place a number appears.

When the chapter ends, one sentence tells you how near your night was to the one in the book.

The interface, and a truer opening

November 11, 2026

The green button and its pages are now called the interface, not the System. In the book nobody uses that other word until much later, so the game waits too. Chapter 1 now ends on "The interface is waking."

The first sentence of Chapter 2 now matches the book's new edition: Voss lies in his bedroll that night for two full hours.

The recordings under each scene are down to the ones the game plays. The others were tried and set aside.

Chapter 3: The Beam

November 11, 2026

The third chapter is on the preview. It is Kade's side of the first two: the same days, told by the man who was watching. It remembers what you did in both.

You play Kade. He has no interface, so its button is gone for this chapter. He keeps a record instead, and you can read it as it fills.

One new thing to do: the math in layers. Kade thinks in layers, and you read them in the order you choose.

Chapter 2 has two small additions. Listen in the chamber after you wake. And when you test the Sight, there is one place it cannot read.

The scene with the figure in the ruined hall is quieter now.

Time to read, and a list of chapters

November 11, 2026Idea from kwigbelle

A countdown no longer starts while you are still reading. The choices show straight away, but the timer waits until you have had time to read the passage, then two seconds more. If you want longer still, Settings has Relaxed timing, which doubles every countdown.

The text stays as it was while you decide. It no longer turns grey and smaller when the choices come up.

A Chapters list, from the title screen, Settings and the end of every chapter. Replay any chapter you have finished as a side trip: your saved run stays exactly as it is. Chapters you have not reached stay locked.

Start over now asks first, and there are three save slots, so you can keep your real run and try another road beside it.

Timed moments are tense again

November 12, 2026

The countdown bar now starts moving halfway through the time it takes to read the screen, so you have to keep up with it. It still never runs out before you have had time to read everything, and then the moment's own few seconds to act.

When those last seconds start, the bar turns red and runs faster.

In Chapter 3, Kade's two outcomes now say what they mean on the buttons: “Outcome A: the window has passed” and “Outcome B: the window hasn't passed”.

New art in Chapters 1 to 3

November 12, 2026

More of the story now has its own picture, and the pictures follow what happens: the ceiling is down when the text says it is, morning looks like morning, and some of your choices now show on screen. Worth a replay.

The choice map: a way back, and no spoilers

November 12, 2026Idea from fōmz

The bottom of the choice map now has two buttons: Continue to the next chapter, when you have finished this one, and Back to the story.

Chapters you have not reached are locked on the map. They say when they open, and show nothing of their path or their choices.

Chapter 4: The Tunnel

November 13, 2026

Chapter 4 is on the preview. Voss tells it again. It is the fourth night, and Kade has something to say.

What you did in Chapters 1 to 3 comes with you. What you told Kade about where you had been, whether you let him see that you knew, and what he decided in his own chapter all change how the night opens.

The Sight is back, twice. The choice map and the Chapters screen carry on into Chapter 4.

Small screens: nothing sits on top of anything else

November 13, 2026

On a phone, a long passage with choices under it could run into the question. It now scrolls, and the choices stay in view. In Chapter 3, Kade's name no longer sits on the scene label.

If a screen is taller than your phone, a tap shows the rest before the story moves on.

Scrollbars match the dark panels

November 13, 2026

The Journal and every other panel that scrolls now has a slim, dark scrollbar instead of a bright white one, on phones and on desktop.

Every scene sounds like itself

November 13, 2026

Chapters 1 to 4 no longer run on one dripping loop. The tunnels creak over the drip, the deep section hums, the bunk room breathes, Kade's scenes have their own air, and the ground settles after a fall.

A faint resonance rises when the interface or the Sight wakes. Every shake now lands with a sound: when Kade hits the wall in Chapter 4, you hear it.

Press and hold, from the first word

November 14, 2026

Every press-and-hold now shows its button as soon as its screen starts, so you can time it while the words come in. Tapping to finish the words no longer touches the hold, a press always moves the meter, and a hold you have started always finishes.

Kade's story has its own sound

November 14, 2026

In Chapter 4, while Kade tells you where you came from, the tunnel falls away and one slow piece plays under his story. It comes back to the tunnel, quietly, when the story does.

Two pictures in Chapter 4, redrawn

November 14, 2026

Voss never kept a notebook: his thoughts in Scene 4 now show as the interface's own green lines. And when the lines blaze in Scene 6, their light comes up through the cloth wrap and burns on the bare wrist, the way the book has it.

Have an idea? Tell Beo Halfhand. If it goes in, it is credited here.

Story: VOSS by Beo Halfhand & Trinity. Choice map: idea from kwigbelle; its buttons and locked chapters, from fōmz.